Alexandre Tamisier
CG Designer / Houdini Artist / Technical Artist
Toronto, Canada
About
Alexandre Tamisier is a CG Designer and Technical Artist based in Toronto, specializing in Houdini, simulation and procedural visual systems.
His work moves between design and technical development, using procedural workflows to create simulation-driven imagery for entertainment, fashion and commercial projects. His experience includes work for Phish at Sphere, Kenzo, Burberry, L'Oréal, Audemars Piguet, Valentino, Balenciaga, Samsung, Lacoste, Sky Cinema, Vizio and Klick.
Alongside final-frame design, Alexandre develops the systems behind the work: Houdini HDAs, procedural tools, GPU-accelerated simulations and artist-facing workflows. His approach is centered on making complex technical systems controllable enough to art-direct, while keeping the final image and motion as the primary measure of success.
Expertise
- Houdini & Procedural Design
- Simulation & FX
- Motion Design
- Look Development
- Technical Art
- Tool & HDA Development
- Solaris / USD
- Karma XPU & Redshift
Selected Clients & Projects
- Phish at Sphere
- Kenzo
- Burberry
- L'Oréal
- Audemars Piguet
- Valentino
- Balenciaga
- Samsung
- Lacoste
- Sky Cinema
- Vizio
- Klick
Studios
- Tendril
- SideFX
Experience
Tendril
Technical Artist, Houdini Simulation & Procedural Systems
Toronto · 2025—Present
Simulation, procedural systems, look development and artist-facing Houdini tools for commercial and entertainment projects.
SideFX
Houdini R&D Artist, FX Marketing
Toronto · 2025
Worked with Houdini developers on Flow Solver, GPU Pyro, Reaction-Diffusion and other Houdini 21 tools. Created launch imagery, technical examples and presentation work, including the official Houdini 21 splash screen.
Independent
Houdini FX & Motion Designer
2018—2025
Simulation, procedural design, lighting and look development for international studios and brands across fashion, luxury, technology and motion design.
Talks
Fractal Threads
Houdini Equinox Toronto · SideFX & Tendril · 2026
Procedural spider webs, simulation systems, tunnels and evolving structures created for Phish at Sphere.
Designed Behavior
CTRL+SHIFT · Tendril · 2026
Flow Solver, feedback systems and simulation as an art-direction framework.
Get in the Flow
OFFF Montreal · SideFX · 2025
Houdini 21 Copernicus, Flow Solver and procedural visual production.
COP Pyro: Rethinking Smoke Simulations
Houdini Equinox Toronto · SideFX · 2025
Intro to Copernicus Solvers
Houdini Equinox Toronto · SideFX · 2025