Alexandre Tamisier

CG Designer / Houdini Artist / Technical Artist

Toronto, Canada

About

Alexandre Tamisier is a CG Designer and Technical Artist based in Toronto, specializing in Houdini, simulation and procedural visual systems.

His work moves between design and technical development, using procedural workflows to create simulation-driven imagery for entertainment, fashion and commercial projects. His experience includes work for Phish at Sphere, Kenzo, Burberry, L'Oréal, Audemars Piguet, Valentino, Balenciaga, Samsung, Lacoste, Sky Cinema, Vizio and Klick.

Alongside final-frame design, Alexandre develops the systems behind the work: Houdini HDAs, procedural tools, GPU-accelerated simulations and artist-facing workflows. His approach is centered on making complex technical systems controllable enough to art-direct, while keeping the final image and motion as the primary measure of success.

Expertise

  • Houdini & Procedural Design
  • Simulation & FX
  • Motion Design
  • Look Development
  • Technical Art
  • Tool & HDA Development
  • Solaris / USD
  • Karma XPU & Redshift

Selected Clients & Projects

  • Phish at Sphere
  • Kenzo
  • Burberry
  • L'Oréal
  • Audemars Piguet
  • Valentino
  • Balenciaga
  • Samsung
  • Lacoste
  • Sky Cinema
  • Vizio
  • Klick

Studios

  • Tendril
  • SideFX

Experience

  • Tendril

    Technical Artist, Houdini Simulation & Procedural Systems

    Toronto · 2025—Present

    Simulation, procedural systems, look development and artist-facing Houdini tools for commercial and entertainment projects.

  • SideFX

    Houdini R&D Artist, FX Marketing

    Toronto · 2025

    Worked with Houdini developers on Flow Solver, GPU Pyro, Reaction-Diffusion and other Houdini 21 tools. Created launch imagery, technical examples and presentation work, including the official Houdini 21 splash screen.

  • Independent

    Houdini FX & Motion Designer

    2018—2025

    Simulation, procedural design, lighting and look development for international studios and brands across fashion, luxury, technology and motion design.

Talks

  • Fractal Threads

    Houdini Equinox Toronto · SideFX & Tendril · 2026

    Procedural spider webs, simulation systems, tunnels and evolving structures created for Phish at Sphere.

  • Designed Behavior

    CTRL+SHIFT · Tendril · 2026

    Flow Solver, feedback systems and simulation as an art-direction framework.

  • Get in the Flow

    OFFF Montreal · SideFX · 2025

    Houdini 21 Copernicus, Flow Solver and procedural visual production.

  • COP Pyro: Rethinking Smoke Simulations

    Houdini Equinox Toronto · SideFX · 2025

  • Intro to Copernicus Solvers

    Houdini Equinox Toronto · SideFX · 2025

Contact